It's good to hear somethings funny in new day and this post will bring funny factoflife for your new day. As you know,baby giraffe is very naughty and they have many fact too. so, we will find out that fact in my blog.
Fun information and facts about giraffe for kids
Fact #1
The giraffe is the tallest mammal on earth. New-born baby giraffes are even taller than mosthumans. And males can grow up to 5.5 meters (18 feet) tall.
Fact #2
The neck of a giraffes is too short to reach the ground. So it has to awkwardly spread its front legs or kneel to reach the ground for a drink of water.
A giraffe face
Fact #3
Like snowflakes and human fingerprints, no two giraffes have the same spot pattern.
Fact #4
Baby Giraffes can stand within half an hour of being born. After only 10 hours, they can actually run alongside their family.
A baby giraffe
Fact #5
Giraffes only need 5 to 30 minutes of sleep in a 24-hour period.
Fact #6
Giraffes only need to drink once every few days. Most of their water comes from plants they eat.
Fact #7
The idea that giraffes make no sound is untrue. When giraffes snort, bellow, hiss, etc, they make flute-like or low pitch noises beyond the range of human hearing.
Fact #8
Before mating, the female giraffe will first urinate in the male's mouth.
Giraffe couple in love
Fact #9
Giraffes are ruminants. This means that they have more than one stomach. In fact, giraffes have four stomachs, the extra stomachs assisting with digesting food.
Fact #10
Drinking is one of the most dangerous times for a giraffe. While it is getting a drink it cannot keep a look out for predators and is vulnerable to attack.
Fact #11
Male giraffes sometimes fight with their necks over female giraffes. This is called “necking”. The two giraffes stand side by side and one giraffe swings his head and neck, hitting his head against the other giraffe. Sometimes one giraffe is hit to the ground during a combat.
Fact #12
A giraffe's habitat is usually found in African savannas, grasslands or open woodlands.
Fact #13
The hair that makes up a giraffes tail is about 10 times thicker than the average strand of human hair.
Fact #14
Giraffes have a great sense of sight and smell and are able to run at speeds up to 35 miles per hour.
Fact #15
However, a baby giraffe in the wild is vulnerable because it has a shorter gait and is unable to keep up with the herd if a predator is detected. In the days and weeks following a birth, a mother giraffe will sometimes leave her baby hidden in tall grass for a few hours while she eats and roams.
When fleeing from a pack of cops at 150mph through a forest after midnight, I found it difficult not to be excited by Need for Speed: Rivals – and then a helicopter’s searchlight pours in through the trees for an additional adrenaline kick. Those initial potent highs aren’t sustainable, though, and after a while I was left wishing for just a bit more variety and depth to keep the thrills coming beyond simply doing the same thing online. That said, I still found it an exciting, highly polished experience, which appealed to both to the racer and more casual thrill-seeker in me.
Patrolling the Streets
Developed by Ghost Games, Rivals feels like the natural successor to the work of previous NFS developer Criterion. (Unsurprising really consider the majority of the staff went over to the new studio.) It combines Hot Pursuit’s cops-versus-racer dynamic with the freeform gameplay of Most Wanted’s open world. In many ways it’s the best of both, although if you’ve played either of those a great deal, as I have, you may get a feeling of dรฉja vu from Rivals.
Rivals takes place in the fictional Redview County, which has probably the most diverse geography imaginable. Within the confines of its map you can take in parched deserts and lush vineyards, upmarket seaside promenades and snowy mountain passes. It provides a welcome change of pace after the urban sprawl of Most Wanted, though I came to really miss those concrete labyrinths when I was outrunning the cops.
But it’s ultimately a tradeoff, with Redview’s long, winding roads setting the stage for some truly operatic chases that go on for miles. They’re better suited for drifting and pushing fast cars to their limits, like Hot Pursuit, instead of outfoxing the cops and hiding like in Most Wanted. It’s all about the ballet of the chase. It’s a shame there wasn’t room in this world for both play styles, as it would’ve given us more variety to play with. And very occasionally, I did find myself being spotted by the cops even though I’d seemingly given them the slip, which was slightly frustrating.
Each stretch of road is crammed with various challenges, including standard races and time trials, new cars to shut down, and records to smash. But for all of its gorgeous scenery, I found Redview a slightly less fun and secret-filled place to explore. There are no billboards bearing your friends’ faces to crash through, no super cars squirrelled away, and fewer jumps than previous games. And while there are a few hidden pathways to be found and the possibility of going off-road occasionally, I also found myself more frequently attempting to head off the beaten path only to be put back into place by an officious barrier. Most Wanted encouraged you to explore its train tunnels and jump off rooftops, but Rivals keeps you firmly on track.
Rivals is fantastically pretty, making great use of your next-gen console or PC. Cars look brilliant, near photorealistic. But Need for Speed has always had a slightly heightened approach to its presentation, and that’s still the case. Its cars are noisy creatures, always ready to race – look closely and you’ll see beads of moisture dripping down the bodywork, as if the car’s physically exerted itself. Weather effects are equally impressive. Rain, sun, and snow – as well as the time of day – have a big impact on the look of the game. Torrential downpours clog up the screen, while sometimes at night you’ll flashes of lightning illuminated the highly-textured road surface. And while it may not be the most densely populated of landscapes, there’s always something to catch the eye.
The Fast Blue Line
The story is intentionally incidental. (We’re a long way from the narrative pretensions of the woeful NFS: The Run.) Whether cop or racer, each chapter is structured around a speed list, which is little more than a series of objects. Rivals is eager to get you behind the wheel and onto the tarmac, giving a welcomed sense of urgency, and one of the best things about it is the ease with which you can switch between playing as a cop or a racer.
Hot Pursuits – high-speed races with the cops already on your tail – are definitely the pick of the available events. Time trials and races lose their appeal much quicker, especially after you’ve already driven down the same stretch of road countless times.
Rivals is tremendous fun, for a while, but once I got to grips with its weapons, unlocked more of its ridiculous cars, and became intimately acquainted with the map, it didn’t have a lot more to really show me. The map is fairly big but when you’re driving at such high speeds, it’s easy to see a big chunk of it in a single pursuit. It definitely continued to excite me, but stopped surprising me quite early on.
No matter which side of the law you choose, there’s a garage full of high-powered super cars ranging from Aston Martins to Ferraris waiting for you. Handling is fun, responsive, and accessible – even newcomers will soon be able to slide around tight corners with a little practice. There’s also the option to soup them up, with high-tech gadgetry including spike strips and mines, shockwave blasts, and knuckle-whitening turbo boosts. None of the weapons are particularly memorable or iconic, and while they’re useful, you can’t really beat old-fashioned ramming.
It’s all in the pursuit of unlocking upgrades, and it’s definitely more fun when playing as a racer. There’s more customisation and better toys, such as the preposterous turbo boost, and the way in which you accumulate points is much more engrossing. There’s a simple but effective risk-reward dilemma at play, baiting you to keep racing to build your score multiplier – but if you’re busted, you lose everything. The feeling of being pursued by a six police Ferraris when you’ve got in excess of 100,000 points at risk is when Rivals is at its very best. By comparison, playing as a cop just feels a little staid.
If nothing else, being a cop becomes a more attractive proposition when it’s your friends that need busting. Structurally, Rivals’ multiplayer becomes a seamless part of its single-player experience, allowing up to six players to race with or against each other in the same world. You can all be cops, hunting down AI racers, or run from the fuzz together, or even a mixture of the two. You can go head-to-head or do your own thing, until the map brings you together. There are no rules, and it’s enjoyably freeform, though perhaps the size of the map and relatively small number of players allowed is slightly at odds (but somewhat fixed by using fast travel to meet up). Also, for the sake of balance and fairness, it takes much longer to wreck an opponent's car. I also missed some of Most Wanted’s more imaginative multiplayer objectives, like who can pull the longest donut.
The Verdict
It’s best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring. I was looking for more explorations, depth, and variety, and in this department Rivals is slightly wanting, though it’s innovative approach to incorporating multiplayer does just enough to compensate.
Do you know that Hill Climb Racing is considered one of the most addictive and entertaining physics based driving games ever made! And good news is that it's free and now available on Google Play for users to download.
As having the game, you'll have the chance to meet Newton Bill, the young aspiring uphill racer. He is about to embark on a journey that takes him to where no ride has ever been before. With little respect to the laws of physics, Newton Bill will not rest until he has conquered the highest hills up on the moon!
Face the challenges of unique hill climbing environments with many different cars. Gain bonuses from daring tricks and collect coins to upgrade your car and reach even higher distances. Watch out though - Bill's stout neck is not what it used to be when he was a kid! And his good old gasoline crematorium will easily run out of fuel.
As having the game, you'll have the chance to enjoy all of following features, including:
- Lots of different vehicles with unique upgrades (many different vehicles: bike, truck, jeep, tank, etc.)
- Upgradeable parts include engine, suspension, tires and 4WD
- Numerous stages with levels to reach in each (Countryside, Desert, Arctic and the Moon! +++)
- Share your score with a screenshot with your friends!
- Cool graphics and smooth physics simulation
- Designed to look good on low resolution and high resolution devices (incl. tablets)
- Real turbo sound when you upgrade your engine!
For more games review as well as latest information about gaming trend all over the world, you can check out this review journal to get the newest updates.
You want to drive into an action-packed, surprise-filled world of off-road kart racing mayhem? Well, have this great racing game of Race Beach Buggy Racing for your smartphones right now. Then you'll have the chance to race against a field of rival drivers, each with unique personalities and special abilities. Build a collection of crazy powerups, like Dodgeball Frenzy, Fireball, and Oil Slick.
Unlock and upgrade a variety of cars, from dune buggies to monster trucks. Test your skills in 6 different game modes on 15 imaginative 3D race tracks, against a pack of tropical-loving rivals with a serious case of road rage!
Notably, this is the official sequel Beach Buggy Blitz, the free driving game with over 30 Million players worldwide. Fast, furious, fun and FREE, Beach Buggy Racing is a kart-racing island adventure for all ages.
GREATEST FEATURES OF THE GAME:
EXCITING KART-RACING ACTION
Utilize your driving skills and a collection of creative powerups to fight your way to the finish line. It’s not just a great looking 3D racing game, it’s an epic battle with spectacular physics-based gameplay!
COOL CARS TO CUSTOMIZE
Use your winnings to collect and upgrade a garage full of unique cars, from monster trucks to muscle cars to lunar rovers!
TONS OF AMAZING POWERUPS
Beach Buggy Racing crushes other kart racers with over 25 totally unique Powerups ... and more Powerups are coming!
15 SPECTACULAR RACE TRACKS
Explore dinosaur-infested jungles, lava-spewing volcanoes, beautiful beaches, and mysterious swamps. Each unique race track is packed with hidden shortcuts and surprises.
COLLECT A TEAM OF RACERS
Recruit a team of drivers to play with, each with a unique special power like teleportation, flaming fire tracks, and confusion spells.
SPLIT SCREEN MULTIPLAYER
Race shoulder-to-shoulder with up to 4 friends on Android TV, or a TV-connected phone or tablet. (Requires In-App Purchase)
GOOGLE PLAY GAME SERVICES
Compete with your friends on Leaderboards, earn Achievements, back up your game to the cloud, and keep multiple devices in sync with your Google account.
PLAY THE WAY YOU WANT
Seamlessly switch between tilt steering, touch-screen, and USB/Bluetooth gamepad. Customize the 3D graphics settings to optimize your play experience.
For more info and updated game reviews, you can check out this review online site to get whatever you want.
Wow, I just have known about this surprised research, what about you?
Mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching onesDate:August 4, 2016Source:University College LondonSummary:Mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching ones, finds new research.This provides the first evidence that mice make instinctive choices based on vision alone, and could help inform future studies of behavior and brain function in mice. Knowing how mice respond to visual cues will enable researchers to conduct reproducible studies to see if this behavior is disrupted in mental and physical conditions.
Mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching onesDate:August 4, 2016Source:University College LondonSummary:Mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching ones, finds new research.This provides the first evidence that mice make instinctive choices based on vision alone, and could help inform future studies of behavior and brain function in mice. Knowing how mice respond to visual cues will enable researchers to conduct reproducible studies to see if this behavior is disrupted in mental and physical conditions.Share:
AddThis Sharing Buttons
New UCL research shows that mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching ones. This is thought to represent reactions to predators cruising overhead or swooping in.
Mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching ones, finds new UCL research.
This provides the first evidence that mice make instinctive behavioural choices based on vision alone, and could help inform future studies of behaviour and brain function in mice. Knowing how mice instinctively respond to visual cues will enable researchers to conduct easy, reproducible studies to see if this behaviour is disrupted in mental and physical conditions.
The study, published in Current Biology, involved mice that were shown visual stimuli in a controlled environment while their movements were filmed. The environment included open ground, a covered refuge and a display screen representing the 'sky'.
Small discs moving slowly across the screen simulated flying predators cruising at a distance, while growing discs simulated approaching, 'looming' predators. The results showed that mice fled to the refuge 88% of the time when they saw the looming disc, but instead froze 84% of the time when they saw the cruising disc.
"We found that mice reacted consistently to these different visual cues, offering a reliable way of driving opposing behaviours," says Dr Sam Solomon (UCL Experimental Psychology), who led the study. "Previous research has relied on presenting real predators, which are harder to control and also produce scent or sound. Mice are generally thought to rely on scents and sounds more than vision. By using only visual cues, we found strong evidence that they do use the visual system to guide their behaviour."
For the 'cruising' stimulus, mice reacted differently depending on how fast the disc travelled. Mice were more likely to freeze when the disc was travelling slowly, and more likely to flee when it was travelling quickly.
"The fact that mice appeared to take various factors into account when deciding whether to freeze or flee from a cruising predator suggests that this is not a simple reflex," explains Dr Solomon. "When they saw a cruising stimulus, mice would often freeze initially and then flee, suggesting that they continuously assess their defence strategies during freezing behaviour. They then select an optimal defence strategy, considering the flight path of the predator."
New UCL research shows that mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching ones. This is thought to represent reactions to predators cruising overhead or swooping in.
Mice are likely to freeze at the sight of small slow-moving shapes and flee from fast approaching ones, finds new UCL research.
This provides the first evidence that mice make instinctive behavioural choices based on vision alone, and could help inform future studies of behaviour and brain function in mice. Knowing how mice instinctively respond to visual cues will enable researchers to conduct easy, reproducible studies to see if this behaviour is disrupted in mental and physical conditions.
The study, published in Current Biology, involved mice that were shown visual stimuli in a controlled environment while their movements were filmed. The environment included open ground, a covered refuge and a display screen representing the 'sky'.
Small discs moving slowly across the screen simulated flying predators cruising at a distance, while growing discs simulated approaching, 'looming' predators. The results showed that mice fled to the refuge 88% of the time when they saw the looming disc, but instead froze 84% of the time when they saw the cruising disc.
"We found that mice reacted consistently to these different visual cues, offering a reliable way of driving opposing behaviours," says Dr Sam Solomon (UCL Experimental Psychology), who led the study. "Previous research has relied on presenting real predators, which are harder to control and also produce scent or sound. Mice are generally thought to rely on scents and sounds more than vision. By using only visual cues, we found strong evidence that they do use the visual system to guide their behaviour."
For the 'cruising' stimulus, mice reacted differently depending on how fast the disc travelled. Mice were more likely to freeze when the disc was travelling slowly, and more likely to flee when it was travelling quickly.
"The fact that mice appeared to take various factors into account when deciding whether to freeze or flee from a cruising predator suggests that this is not a simple reflex," explains Dr Solomon. "When they saw a cruising stimulus, mice would often freeze initially and then flee, suggesting that they continuously assess their defence strategies during freezing behaviour. They then select an optimal defence strategy, considering the flight path of the predator."
Game BMX Boy is a surprisingly challenging free racing game for Android. BMX Boy looks pretty cute, with rounded characters and a seemingly simple control method.
The game “BMX Boy” is so easy but super fun. You only need to accelerate or jump over the obstacles on the road and get the scores as possible as you can. (Check out fact of life)
Features of Game BMX Boy :
-3 different terrains
-90 cool and addictive levels.
-More levels are coming soon.
-Clear and simple pictures
-Various cool tricks.
If you can get beyond the clunky controls, though, BMX Boy is an excellent timewaster than will keep you entertained for hours! Get more news games on ag review
Need for Speed: Most Wanted (Need for Speed: Most Wanted - A Criterion Game or Most Wanted 2012) is an open world racing game developed by Criterion Games and published by Electronic Arts. It's the nineteenth title in the long-running Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following on 14 March 2013 under the title Need for Speed: Most Wanted U.
Vehicles glide along invisible roads in the sky. Cars are borne out of twitchy, twisty clouds of darkness. Groups of police cruisers perform coordinated donuts, twirling about like dancers in a Busby Berkeley musical. In the creative and unusual pre-race sequences throughout Need for Speed: Most Wanted, you get the sense that the city of Fairhaven is a surreal land with dreamlike logic that might allow anything to happen at any moment. It's striking, then, that the actual game here is so typical and unsurprising, and that although it delivers plenty of the hard-hitting, white-knuckle racing Criterion is known for, it doesn't do so quite as well as some of the studio's earlier games.
With a selection of cars for all tastes, a map filled with sun-soaked sights and roaring sounds, and a gamut of challenges, this is the most content-rich Need for Speed released in some time. It's also the most social, and takes the series right back to its core attraction: the thrill of driving very, very fast in very, very expensive cars.
A great corner to get all information about cat, cat health, diet, behavior, facts about cats for kids.
Winning events and making a good car better is rewarding; curiously unrewarding is the process of building up your car collection. In Most Wanted, you don't buy cars, and with the exception of the 10 cars driven by the 10 most wanted racers, you don't earn cars by winning events or doing anything else of significance to advance through the game. You simply find them all over Fairhaven. They're easily spotted thanks to the illuminated headlights and the manufacturer logos that hover in the air above them; you just pull up to a drivable vehicle, and it's instantly added to your collection. After that, you can warp to its spawn point and get behind the wheel, no matter where you are. The fact that you can and will so easily find yourself with a sizable stable of cars simply by cruising around Fairhaven, without having to do anything to earn some of the game's fastest rides, means that car collecting in Most Wanted lacks the sense of accomplishment so many racing games instill by letting you gradually gain access to better vehicles.
You can also hop online with friends or strangers for traditional, simultaneous multiplayer competition, but this is frustratingly uneven. Of course, it's fun to host or join a game with friends and just roam around the city, smashing billboards and taking each other down. You can participate in races, team races, speed tests, and challenges, though you can't just start one of these events as a one-off. Oddly, you must do events in groups of five, which are called speedlists. In public games, speedlists are initiated automatically; in friends games, the host can use premade Criterion speedlists, or build his or her own. Particularly in public games with players who are more interested in messing around than completing objectives, a single five-event playlist can drag on for 45 minutes.